Persona 5 The Phantom X Secrets
The explanation for the game's "contract" mechanic is similar to that of the Persona 5 Royal DLC boss fights against Makoto Yuki and Yu Narukami in that they are cognitive beings rather than the actual individual.
They exist in the protagonist's cognition. In the real world, the protagonist either knows them, or has met or heard about them, which even he does not necessarily need to have realized.
[8] The Persona staff provided input on the game's story and setting, and directly presented ideas regarding the characterization of the Phantom Thieves, which were then turned into original characters by Black Wings staff.[citation needed]
There are several changes that have been made to locations in the overworld compared to the original game due to being set in an alternate timeline:
The game begins in a similar vein to how Persona 5 begins, midway through the infiltration at Niijima's Palace. However, when Joker begins to make his escape, a hooded intruder intervenes and attacks him.
The method of character obtainment is via a gacha banner system. It is explained that characters obtained in this fashion are cognitive manifestations of the original individual taken from the Sea of Souls, and not the real person. As you obtain duplicates of a character, they will gain Awareness which improves the characters skills and abilities.
[6] It takes the form of a tunnel submerged in a sea, and it is occupied by Igor and his assistant, Merope. Igor cites Nagisa's knowledge of choice as his reason for bringing him to the Velvet Room. Nagisa wakes up in the classroom.
Student by day, phantom thief by night: unmask the corrupt bigwigs of the real world by seizing their distorted desires from the shadows of the Metaverse.
Besides being buggy (playing on Note25 Ultra), the Persona series just doesn't translate well to being a mobile game. The series has always been big on story. But when I have a 30 min commute to work.
While this game has the same social stat system as Persona 5, the stats can be raised to a much higher amount. Similarly, the game has Synergy Links, which function near identically to the Confidant system, only with more ranks, usually ranging from 15 to 20. Despite this, for most of the ranks only ten of them have events. There also are some non confidant characters that have side quests the protagonist can complete to get rewards.
She is also responsible for stalking and psychologically grooming Shoki Ikenami, who she views as nothing but a possession, while being hostile towards those who are closest to him.
After a brief clash, Joker is able to break the hooded figure's white mask, revealing it to be the Phantom X protagonist, who then proceeds to shoot him.
After the brief introduction end, he returns to reality where the protagonist begins to fall victim to his desires being taken away. He's unable to Persona 5 The Phantom X convince the girls in the hallway to move, and later when a girl jumps from a building, he finds himself unable to call for help.
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During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Velvet Room, and is welcomed in by Igor and Merope.
It combines elements of social simulation, as the protagonist uses his free time to raise stats and forge bonds with characters, and dungeon crawling in the alternate world known as the Metaverse. The cognitive versions of the people met in the city, including the Phantom Thieves of Hearts from the original game, can be summoned for use in the Metaverse through a gacha system.